Gamification as a factor in improving the efficiency of the organization's human resources
| dc.contributor.author | Li, Kunjian. | ru |
| dc.contributor.author | Boyarshinova, O. A. | ru |
| dc.coverage.spatial | Минск | ru |
| dc.date.accessioned | 2026-05-22T06:34:26Z | |
| dc.date.available | 2026-05-22T06:34:26Z | |
| dc.date.issued | 2026 | |
| dc.identifier.citation | Li, Kunjian. Gamification as a factor in improving the efficiency of the organization's human resources / Kunjian. Li, O. A. Boyarshinova ; науч. рук. // XII Международная научно-техническая конференция, посвященная 25-летию Международного института дистанционного образования «Информационные технологии в образовании, науке и производстве» : Минск, 19-20 ноября 2025 г. / сост.: М. А. Седнина, М. Г. Карасёва, Д. О. Савчук. – Минск : БНТУ, 2026. – С. 61-67. | ru |
| dc.identifier.uri | https://rep.bntu.by/handle/data/167558 | |
| dc.description.abstract | This article examines the potential of gamifying tools as a motivational component for staff performance. Experience with gamification is analyzed to identify the advantages and disadvantages of using gamification as a motivational tool. | ru |
| dc.language.iso | en | ru |
| dc.publisher | БНТУ | ru |
| dc.title | Gamification as a factor in improving the efficiency of the organization's human resources | ru |
| dc.type | Working Paper | ru |
