Show simple item record

dc.contributor.authorLi, Kunjian.ru
dc.contributor.authorBoyarshinova, O. A.ru
dc.coverage.spatialМинскru
dc.date.accessioned2026-05-22T06:34:26Z
dc.date.available2026-05-22T06:34:26Z
dc.date.issued2026
dc.identifier.citationLi, Kunjian. Gamification as a factor in improving the efficiency of the organization's human resources / Kunjian. Li, O. A. Boyarshinova ; науч. рук. // XII Международная научно-техническая конференция, посвященная 25-летию Международного института дистанционного образования «Информационные технологии в образовании, науке и производстве» : Минск, 19-20 ноября 2025 г. / сост.: М. А. Седнина, М. Г. Карасёва, Д. О. Савчук. – Минск : БНТУ, 2026. – С. 61-67.ru
dc.identifier.urihttps://rep.bntu.by/handle/data/167558
dc.description.abstractThis article examines the potential of gamifying tools as a motivational component for staff performance. Experience with gamification is analyzed to identify the advantages and disadvantages of using gamification as a motivational tool.ru
dc.language.isoenru
dc.publisherБНТУru
dc.titleGamification as a factor in improving the efficiency of the organization's human resourcesru
dc.typeWorking Paperru


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record