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dc.contributor.authorЖеленок, Д. А.ru
dc.coverage.spatialМинскru
dc.date.accessioned2024-01-23T11:03:49Z
dc.date.available2024-01-23T11:03:49Z
dc.date.issued2023
dc.identifier.citationЖеленок, Д. А. Автоматизация верстки и подготовки к печати материалов для настольных игр / Д. А. Желенок // Новые горизонты - 2023 : сборник материалов X Белорусско-Китайского молодежного инновационного форума, 9-10 ноября 2023 года / Белорусский национальный технический университет. – Минск : БНТУ, 2023. – Т. 1. – С. 102-104.ru
dc.identifier.urihttps://rep.bntu.by/handle/data/139803
dc.description.abstractThe paper presents a software tool designed to automate the layout and preparation for printing of board game materials. The software has a graphical and console interface, a well-thought-out architecture that allows you to avoid duplicating the source code of algorithms for different interfaces. The main functions of the software tool are: preparing a specification file with a wide selection of parameters (various types of printing materials, sheet formats (including roll printing), options for source files of board game materials and ways to compare them, choice of packaging strategy); generation of documents for printing in accordance with specifications. Software algorithms solve problems of two-dimensional packaging and guillotine cutting. The use of software will reduce the costs of preparing and producing board games.ru
dc.language.isoruru
dc.publisherБНТУru
dc.titleАвтоматизация верстки и подготовки к печати материалов для настольных игрru
dc.typeWorking Paperru


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